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- // Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
- //
- // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- // copy, modify, and distribute this software in source code or binary form for use
- // in connection with the web services and APIs provided by Facebook.
- //
- // As with any software that integrates with the Facebook platform, your use of
- // this software is subject to the Facebook Developer Principles and Policies
- // [http://developers.facebook.com/policy/]. This copyright notice shall be
- // included in all copies or substantial portions of the software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- import Foundation
- //--------------------------------------
- // MARK: - SDKSettings
- //--------------------------------------
- /**
- Provides access to settings and configuration used by the entire SDK.
- */
- public extension Settings {
- //--------------------------------------
- // MARK: - SDKSettings + Logging Behavior
- //--------------------------------------
- /**
- Current logging behaviors of Facebook SDK.
- The default enabled behavior is `.DeveloperErrors` only.
- */
- static var loggingBehaviors: Set<LoggingBehavior> {
- get {
- return Set(Settings.__loggingBehaviors.map { LoggingBehavior(rawValue: $0) })
- }
- set {
- Settings.__loggingBehaviors = Set(newValue.map { $0.rawValue })
- }
- }
- }
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