// Copyright (c) 2016-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import Foundation //-------------------------------------- // MARK: - SDKSettings //-------------------------------------- /** Provides access to settings and configuration used by the entire SDK. */ public extension Settings { //-------------------------------------- // MARK: - SDKSettings + Logging Behavior //-------------------------------------- /** Current logging behaviors of Facebook SDK. The default enabled behavior is `.DeveloperErrors` only. */ static var loggingBehaviors: Set { get { return Set(Settings.__loggingBehaviors.map { LoggingBehavior(rawValue: $0) }) } set { Settings.__loggingBehaviors = Set(newValue.map { $0.rawValue }) } } }