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- import BaseEvent from "../fight/evnet/base/BaseEvent";
- /**
- * 摘果子
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class JG0106_3 extends BaseEvent {
- @property({
- displayName: '摘取的道具id'
- })
- public id = 5001;
- @property({
- type: cc.ProgressBar,
- displayName: '进度条'
- })
- public mProgressBar: cc.ProgressBar = null;
- @property({
- type: cc.SpriteFrame,
- displayName: '图标'
- })
- public mTipsIcon: cc.SpriteFrame = null;
- onLoad() {
- super.onLoad()
- this.mProgressBar.node.active = false;
- }
- /**
- * 主角进入碰撞区域
- * @param tag 碰撞组件编号
- */
- public onBegin(tag: number) {
- this.showOpt(this.mTipsIcon, () => {
- this.pick();
- })
- }
- public onEnd(tag: number) {
- this.closeOpt()
- }
- /**
- * 摘取果子
- */
- public pick() {
- this.closeOpt()
- this.pause()
- this.mProgressBar.node.active = true;
- this.mProgressBar.progress = 0;
- this.ff.mBlockInputEvents.active = true;
- this.schedule(this.pupdate, 0.1);
- }
- public pupdate() {
- let progress = this.mProgressBar.progress;
- progress += 0.1;
- this.mProgressBar.progress = progress;
- if (progress >= 1) {
- this.ff.mBlockInputEvents.active = false;
- this.unschedule(this.pupdate);
- this.ff.mFFheader.addTmpGood(this.id, 1);
- this.node.removeComponent(cc.PhysicsBoxCollider);
- this.resume()
- cc.tween(this.node).sequence(
- cc.fadeOut(0.5),
- cc.destroySelf()
- ).start()
- }
- }
- }
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