import i18n from "../../i18n/i18n"; import ViewObject from "../../main/ViewObject"; import { HttpStateType, ReveData } from "../../util/CHttp"; import TapRole from "./TapRole"; /** * 角色改名 */ const {ccclass, property} = cc._decorator; @ccclass export default class TapRoleName extends ViewObject{ @property(cc.Label) mName: cc.Label = null; @property(cc.EditBox) mEditBox: cc.EditBox = null; @property(cc.Label) mCount: cc.Label = null; @property(cc.Node) mFreeNode: cc.Node = null;//免费 @property(cc.Node) mGoldNode: cc.Node = null; @property(cc.Label) mGoldCount: cc.Label = null; public tapRole:TapRole = null; /** * * @param prev 父界面 */ public show(prev?:ViewObject){ if(prev){ this.prev = prev; this.prev.__close(); } this.main.viewManage.popView1(this.node); if(this.main && this.main.gameHttp){ this.main.gameHttp.pushEvent(this); } } start () { let role = this.main.player.role this.mName.string = role.name this.mCount.string = i18n.t('第{value}次改名',{value:(role.renameCount+1)}) if(role.renameCount <= 0){ this.mFreeNode.active = true this.mGoldNode.active = false }else{ this.mFreeNode.active = false this.mGoldNode.active = true } } public onclickRename(){ let msg = { name:this.mEditBox.string } this.main.gameHttp.sendJson('set/v1/name',msg,(state,reve:ReveData)=>{ this.main.stopLoad(); if(state == HttpStateType.SUCCESS){ if(reve.retCode == 0){ this.main.player.role.name = this.mEditBox.string this.exitDistroy() this.main.showTips('改名成功'); this.tapRole.flush() }else{ this.main.showTips(reve.message); } }else{ this.main.showTips('网络异常'); } }); } }