import FqLogin from "../../login/FqLogin"; import { AudioMgr } from "../../main/ViewManage"; import BaseEvent from "../fight/evnet/base/BaseEvent"; const SpineName = { CLOSE: "close", OPEN: "open" } /** * 多组按钮控制开门 */ const { ccclass, property } = cc._decorator; @ccclass export default class OpenDoor extends BaseEvent { @property({ displayName: '道具ID', }) goodID: number = 2001; /** * 控制的栅栏机关 */ @property({ displayName: '控制的机关', type: [cc.Node], }) mFenceTrigger: Array = []; @property({ displayName: '提示图标', type:cc.SpriteFrame }) mTipsIcon: cc.SpriteFrame = null; private count = 0; onBegin(tag: number) { let head = this.ff.mFFheader; let count = head.getTmpCount(this.goodID); if (count > 0) { this.showOpt(this.mTipsIcon,()=>{ head.removeTmpGood(this.goodID, 1); this.closeOpt(); this.checkOpen(); }) }else{ } } onEnd(tag: number) { this.closeOpt(); } private checkOpen() { //检查其它开关是否打开 this.pause(); this.moveCamera(this.mFenceTrigger[0].getPosition(), 1, () => { cc.tween(this.node).sequence( cc.callFunc(() => { for (let i = 0; i < this.mFenceTrigger.length; i++) { const element = this.mFenceTrigger[i]; this.showFence(element, SpineName.OPEN); } this.ff.main.playerEffectByPath(AudioMgr.openDoor); }), cc.delayTime(1), cc.callFunc(() => { this.resume() for (let i = 0; i < this.mFenceTrigger.length; i++) { const element = this.mFenceTrigger[i]; // element.active = false; element.getComponent(cc.PhysicsBoxCollider).enabled = false; } }) ).start(); }) } private showFence(element, action) { let nodes = element.children; for (let i = 0; i < nodes.length; i++) { const element = nodes[i]; let spine: sp.Skeleton = element.getComponent(sp.Skeleton); if (spine) { spine.setAnimation(0, action, false); } } } }