/**
 * 装备强化属性变化
 */
const {ccclass, property} = cc._decorator;

@ccclass
export default class EquipQHAttrItem extends cc.Component {

    @property(cc.Label)
    mAttrName: cc.Label = null;

    @property(cc.Sprite)
    mAttrIcon: cc.Sprite = null;

    @property([cc.SpriteFrame])
    mAttrIcons: Array<cc.SpriteFrame> = [];

    @property(cc.Label)
    mAttrV1: cc.Label = null;

    @property(cc.Label)
    mAttrV2: cc.Label = null;

    /**
     * 设置属性
     * @param type 0:攻;1:防;2:血;3:速;
     * @param v1 
     * @param v2 
     */
    public setAttr(type:number,v1,v2){
        let attrNames = ['攻击力','防御','气血','敏捷']
        this.mAttrName.string = attrNames[type]
        this.mAttrIcon.spriteFrame = this.mAttrIcons[type]

        this.mAttrV1.string = ''+v1
        this.mAttrV2.string = ''+v2
    }

}