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@@ -1,11 +1,9 @@
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import FqLogin from "../../../login/FqLogin";
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import CMath from "../../../util/CMath";
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import EventListener from "../../../util/EventListener";
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-import FF from "../FF";
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import { GroupType } from "../object/FObject";
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import FSprite, { SpriteActionType } from "../object/FSprite";
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-import FDialogMonster from "./FDialogMonster";
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-import WOneByone from "./map1/WOneByone";
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+import BaseEvent from "./base/BaseEvent";
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/**
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* 激活怪物
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@@ -14,7 +12,7 @@ import WOneByone from "./map1/WOneByone";
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const { ccclass, property } = cc._decorator;
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@ccclass
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-export default class FFenceTrigger extends cc.Component {
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+export default class FFenceTrigger extends BaseEvent {
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/**
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* 伙伴初始化区域
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*/
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@@ -108,7 +106,6 @@ export default class FFenceTrigger extends cc.Component {
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})
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countDown = -1;
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- public ff: FF;
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private isOver = false;
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private mIndex = 0
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@@ -120,6 +117,7 @@ export default class FFenceTrigger extends cc.Component {
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private mMonster: Array<FSprite> = null
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onLoad() {
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+ super.onLoad()
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this.groupMonster.push(this.mMonster1)
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if (this.mMonster2.length > 0) {
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this.groupMonster.push(this.mMonster2)
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@@ -148,35 +146,41 @@ export default class FFenceTrigger extends cc.Component {
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}
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this.mMonster = this.groupMonster[0]
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}
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+ /**
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+ * 主角进入碰撞区域
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+ * @param tag 碰撞组件编号
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+ */
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+ public onBegin(tag: number) {
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+ this.node.removeComponent(cc.PhysicsBoxCollider);
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+ this.node.removeComponent(cc.PhysicsBoxCollider);
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- onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider) {
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- if (this.isOver) {
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- return;
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- }
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- if (otherCollider.node.group == 'A') {//主角踩到机关
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- let obj = otherCollider.node.getComponent(FSprite);
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- this.ff = obj.ff;
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- if (obj == this.ff.mainSprite) {
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- this.node.removeComponent(cc.PhysicsBoxCollider);
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- this.node.removeComponent(cc.PhysicsBoxCollider);
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- this.ff = obj.ff;
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-
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- this.ff.regRemoveCallback((f: FSprite) => {
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- this.removeCallback(f);
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- });
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- this.isOver = true;
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- this.startFight();
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+ this.ff.regRemoveCallback((f: FSprite) => {
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+ this.removeCallback(f);
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+ });
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+ this.isOver = true;
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+ this.startFight();
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- FqLogin.commitEvent(this.node.name, '', '')
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- }
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- }
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+ FqLogin.commitEvent(this.node.name, '', '')
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}
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/**
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* 开始战斗
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*/
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private startFight() {
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this.ff.pauseSprite(true);
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- this.moveCamera(this.node, () => {
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+ for (let i = 0; i < this.mFenceTrigger.length; i++) {
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+ const element = this.mFenceTrigger[i];
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+ element.active = true;
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+
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+ let nodes = element.children;
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+ nodes.forEach(tmp => {
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+ let spine = tmp.getComponent(sp.Skeleton);
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+ if (spine) {
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+ spine.setAnimation(0, 'close', false);
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+ }
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+ });
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+ }
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+
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+ this.moveCamera(this.node.getPosition(),1, () => {
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this.dialog(0);
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})
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}
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@@ -203,29 +207,6 @@ export default class FFenceTrigger extends cc.Component {
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}
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}
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- private showDialog(my: cc.Node, dialogs, fCallback: () => void) {
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- this.ff.mBlockInputEvents.active = true;
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- let node = cc.instantiate(this.mMapDialog);
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- node.group = 'map'
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- node.zIndex = 9999;
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- node.x = my.x;
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- node.y = my.y + my.height;
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- node.parent = this.ff.mMap.mSprites;
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- let obo = node.getComponent(WOneByone);
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-
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- obo.dialogs = dialogs;
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- obo.setCallback(() => {
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- node.destroy();
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- this.ff.setBlockInputCallback(null);
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-
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- fCallback();
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- });
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- this.ff.setBlockInputCallback(() => {
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- obo.jump();
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- });
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- obo._start();
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- }
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-
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private startFight1() {
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this.addMark();
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// this.moveTo();
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@@ -247,17 +228,6 @@ export default class FFenceTrigger extends cc.Component {
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this.ff.pauseSprite(false);
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this.ff.mBlockInputEvents.active = false;
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- for (let i = 0; i < this.mFenceTrigger.length; i++) {
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- const element = this.mFenceTrigger[i];
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- element.active = true;
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- let nodes = element.children;
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- nodes.forEach(tmp => {
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- let spine = tmp.getComponent(sp.Skeleton);
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- if (spine) {
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- spine.setAnimation(0, 'close', false);
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- }
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- });
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- }
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for (let i = 0; i < this.mMonster.length; i++) {
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const element = this.mMonster[i];
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element.isActive = true;
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@@ -293,26 +263,6 @@ export default class FFenceTrigger extends cc.Component {
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cc.destroySelf(),
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).start();
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}
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-
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- private moveCamera(node: cc.Node, finishCallback: () => void) {
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- if (!this.mCameraPos) {
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- finishCallback();
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- return;
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- }
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- let map = this.ff.mMap;
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- let camera = map.mCamera;
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-
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- let pos = cc.v2();
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- let winsize = cc.winSize;
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- pos.x = node.x + this.mCameraPos.x - winsize.width / 2;
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- pos.y = node.y + this.mCameraPos.y - winsize.height / 2;
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- cc.tween(camera.node).sequence(
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- cc.moveTo(1, pos),
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- cc.callFunc(() => {
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- finishCallback();
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- })
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- ).start()
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- }
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/**
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* 移动伙伴
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* @param sprite
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@@ -479,7 +429,7 @@ export default class FFenceTrigger extends cc.Component {
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//检查其它开关是否打开
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if (!this.mFenceTrigger2.length) return
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this.ff.pauseSprite(true);
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- this.moveCamera(this.mFenceTrigger2[0], () => {
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+ this.moveCamera(this.mFenceTrigger2[0].getPosition(),1, () => {
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cc.tween(this.node).sequence(
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cc.callFunc(() => {
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for (let i = 0; i < this.mFenceTrigger2.length; i++) {
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