Browse Source

map1 地图脚本绑定

zenghaowei 3 years ago
parent
commit
67c64880f1

+ 142 - 0
assets/Script/game/element/JG0108.ts

@@ -0,0 +1,142 @@
+import BaseEvent from "../fight/evnet/base/BaseEvent";
+import FSprite from "../fight/object/FSprite";
+
+/**
+ * 地刺
+ */
+const { ccclass, property } = cc._decorator;
+
+interface ThornSprite {
+    isAtk: boolean,
+    sprite: FSprite
+}
+
+
+@ccclass
+export default class JG0108 extends BaseEvent {
+
+    @property({
+        displayName: '数值(怪物id)'
+    })
+    public monsterId = 1001;
+
+    @property({
+        displayName: '地刺出现间隔时间'
+    })
+    public interval = 2;
+
+    @property({
+        type: sp.Skeleton,
+        displayName: '地刺动画'
+    })
+    public spine: sp.Skeleton = null;
+
+    private isAtk = false;
+    private isPause = false;
+
+    //当前处于碰撞区域的对象
+    private spriteList: Array<ThornSprite> = [];
+
+    start() {
+        this.run();
+    }
+    update(dt) {
+        if (!this.ff.lockCamera) {
+            if (!this.ff.lockCamera != this.isPause) {
+                this.isPause = true;
+                if (this.spine) {
+                    this.spine.paused = true;
+                }
+                return
+            }
+        } else {
+            if (!this.ff.lockCamera != this.isPause) {
+                this.isPause = false;
+                if (this.spine) {
+                    this.spine.paused = false;
+                }
+            }
+        }
+        if (this.isAtk) {
+            this.spriteList.forEach(element => {
+                this.rmHP(element);
+            });
+        }
+    }
+    private rmHP(thornSprite: ThornSprite) {
+        if (thornSprite.isAtk) {
+            return;
+        }
+        if (thornSprite.sprite.hp <= 0) {
+            return;
+        }
+        thornSprite.isAtk = true;
+        let main = this.ff.main;
+        let attrData = main.sManage.getMonsterData(this.monsterId);
+        thornSprite.sprite.bAtkjs(attrData);
+    }
+
+    private run() {
+        this.spriteList.forEach(element => {
+            element.isAtk = false;
+        });
+
+        if (!this.interval) {
+            this.isAtk = true;
+        } else {
+            cc.tween(this).sequence(
+                cc.delayTime(this.interval),
+                cc.callFunc(() => {
+                    this.playAtk();
+                })
+            ).start()
+        }
+    }
+
+    private playAtk() {
+        this.isAtk = true;
+        this.spine.setAnimation(0, 'atk', false);
+        this.spine.setCompleteListener(() => {
+            this.isAtk = false;
+            this.spine.setCompleteListener(null);
+            this.spine.setAnimation(0, 'idle', true);
+            this.run()
+        });
+    }
+    onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, other: cc.PhysicsCollider) {
+        if (other.node.group == 'A') {
+            let obj = other.node.getComponent(FSprite);
+            this.ff = obj.ff;
+            this.pushSprite(obj);
+        }
+    }
+    onEndContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, other: cc.PhysicsCollider) {
+        if (other.node.group == 'A') {
+            let obj = other.node.getComponent(FSprite);
+            this.removeSprite(obj);
+        }
+    }
+
+    private pushSprite(sprite: FSprite) {
+        for (let i = 0; i < this.spriteList.length; i++) {
+            const element = this.spriteList[i];
+            if (element.sprite == sprite) {
+                return
+            }
+        }
+        this.spriteList.push({
+            isAtk: false,
+            sprite: sprite
+        })
+    }
+    private removeSprite(sprite: FSprite) {
+        for (let i = 0; i < this.spriteList.length; i++) {
+            const element = this.spriteList[i];
+            if (element.sprite == sprite) {
+                this.spriteList.splice(i, 1);
+                break
+            }
+        }
+    }
+
+}

+ 9 - 0
assets/Script/game/element/JG0108.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.8",
+  "uuid": "aa206f5e-4276-4a43-96f1-d605b551bc09",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 2 - 2
assets/Script/game/element/JG0120.ts

@@ -15,7 +15,7 @@ const SpineName = {
 const { ccclass, property } = cc._decorator;
 
 @ccclass
-export default class JG0120 extends BaseEvent {
+export default class JG0111 extends BaseEvent {
 
     @property({
         displayName: '替换的图片',
@@ -112,7 +112,7 @@ export default class JG0120 extends BaseEvent {
         //检查其它开关是否打开
         for (let i = 0; i < this.mButtons.length; i++) {
             const element = this.mButtons[i];
-            let fdb = element.getComponent(JG0120)
+            let fdb = element.getComponent(JG0111)
             if (!fdb.isHang) return
         }
         this.isOver = true;

assets/Script/game/element/JG0120.ts.meta → assets/Script/game/element/JG0111.ts.meta


+ 151 - 108
assets/Script/game/fight/evnet/FFenceTrigger.ts

@@ -10,7 +10,7 @@ import WOneByone from "./map1/WOneByone";
  * 激活怪物
  * 栅栏事件
  */
-const {ccclass, property} = cc._decorator;
+const { ccclass, property } = cc._decorator;
 
 @ccclass
 export default class FFenceTrigger extends cc.Component {
@@ -18,7 +18,7 @@ export default class FFenceTrigger extends cc.Component {
      * 伙伴初始化区域
      */
     @property({
-        type:cc.Node,
+        type: cc.Node,
         displayName: '远程初始位置'
     })
     mInitA: cc.Node = null;
@@ -26,7 +26,7 @@ export default class FFenceTrigger extends cc.Component {
      * 伙伴初始化区域
      */
     @property({
-        type:cc.Node,
+        type: cc.Node,
         displayName: '近战初始位置'
     })
     mInitB: cc.Node = null;
@@ -34,7 +34,7 @@ export default class FFenceTrigger extends cc.Component {
      * 伙伴初始化区域
      */
     @property({
-        type:cc.Node,
+        type: cc.Node,
         displayName: '摄像机移动的目标位置'
     })
     mCameraPos: cc.Node = null;
@@ -42,7 +42,7 @@ export default class FFenceTrigger extends cc.Component {
      * 怪物出现动画
      */
     @property({
-        type:cc.Prefab,
+        type: cc.Prefab,
         displayName: '怪物出现动画'
     })
     mAppear: cc.Prefab = null;
@@ -77,12 +77,21 @@ export default class FFenceTrigger extends cc.Component {
     @property([FSprite])
     mMonster5: Array<FSprite> = [];
 
+    /**
+     * 控制的栅栏
+     */
+    @property({
+        type: cc.Node,
+        displayName: '结束后开启的栅栏'
+    })
+    mFenceTrigger2: Array<cc.Node> = [];
+
     @property(cc.Prefab)
     mMapDialog: cc.Prefab = null;
 
     @property([cc.String])
     text: Array<string> = [];
-    
+
     @property({
         displayName: '是否开始就显示boss'
     })
@@ -93,40 +102,40 @@ export default class FFenceTrigger extends cc.Component {
     })
     countDown = -1;
 
-    public ff:FF;
+    public ff: FF;
     private isOver = false;
 
     private mIndex = 0
     /**
      * 怪物分组
      */
-    private groupMonster:Array<Array<FSprite>> = []
+    private groupMonster: Array<Array<FSprite>> = []
 
-    private mMonster:Array<FSprite> = null
+    private mMonster: Array<FSprite> = null
 
-    onLoad(){
+    onLoad() {
         this.groupMonster.push(this.mMonster1)
-        if(this.mMonster2.length > 0){
+        if (this.mMonster2.length > 0) {
             this.groupMonster.push(this.mMonster2)
         }
-        if(this.mMonster3.length > 0){
+        if (this.mMonster3.length > 0) {
             this.groupMonster.push(this.mMonster3)
         }
 
-        if(this.mMonster4.length > 0){
+        if (this.mMonster4.length > 0) {
             this.groupMonster.push(this.mMonster4)
         }
-        if(this.mMonster5.length > 0){
+        if (this.mMonster5.length > 0) {
             this.groupMonster.push(this.mMonster5)
         }
     }
-    start(){
+    start() {
         for (let i = 0; i < this.groupMonster.length; i++) {
-            const element:Array<FSprite> = this.groupMonster[i];
+            const element: Array<FSprite> = this.groupMonster[i];
             for (let j = 0; j < element.length; j++) {
                 const monster = element[j];
                 monster.isActive = false
-                if(i > 0){
+                if (i > 0) {
                     monster.node.active = false
                 }
             }
@@ -134,61 +143,61 @@ export default class FFenceTrigger extends cc.Component {
         this.mMonster = this.groupMonster[0]
     }
 
-    onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider){
-        if(this.isOver){
+    onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider) {
+        if (this.isOver) {
             return;
         }
-        if(otherCollider.node.group == 'A'){//主角踩到机关
+        if (otherCollider.node.group == 'A') {//主角踩到机关
             let obj = otherCollider.node.getComponent(FSprite);
             this.ff = obj.ff;
-            if(obj == this.ff.mainSprite){
+            if (obj == this.ff.mainSprite) {
                 this.node.removeComponent(cc.PhysicsBoxCollider);
                 this.node.removeComponent(cc.PhysicsBoxCollider);
                 this.ff = obj.ff;
-               
-                this.ff.regRemoveCallback((f:FSprite)=>{
+
+                this.ff.regRemoveCallback((f: FSprite) => {
                     this.removeCallback(f);
                 });
                 this.isOver = true;
                 this.startFight();
 
-                FqLogin.commitEvent(this.node.name,'','')
+                FqLogin.commitEvent(this.node.name, '', '')
             }
         }
     }
     /**
      * 开始战斗
      */
-    private startFight(){
+    private startFight() {
         this.ff.pauseSprite(true);
-        this.moveCamera(()=>{
+        this.moveCamera(this.node, () => {
             this.dialog(0);
         })
     }
-    private dialog(index:number){
-        if(index >= this.text.length){
+    private dialog(index: number) {
+        if (index >= this.text.length) {
             this.startFight1();
             return;
         }
         let texts = this.text[index].split('|')
         let mid = parseInt(texts.shift());
-        if(mid == -1){//主角
+        if (mid == -1) {//主角
 
             let my = this.ff.mainSprite.node;
-            this.showDialog(my,texts,()=>{
-                index ++;
+            this.showDialog(my, texts, () => {
+                index++;
                 this.dialog(index);
             });
-        }else{
+        } else {
             let my = this.mMonster[mid].node;
-            this.showDialog(my,texts,()=>{
-                index ++;
+            this.showDialog(my, texts, () => {
+                index++;
                 this.dialog(index);
             });
         }
-        
+
     }
-    private showDialog(my:cc.Node,dialogs,fCallback:()=>void){
+    private showDialog(my: cc.Node, dialogs, fCallback: () => void) {
         this.ff.mBlockInputEvents.active = true;
         let node = cc.instantiate(this.mMapDialog);
         node.group = 'map'
@@ -197,38 +206,38 @@ export default class FFenceTrigger extends cc.Component {
         node.y = my.y + my.height;
         node.parent = this.ff.mMap.mSprites;
         let obo = node.getComponent(WOneByone);
-        
+
         obo.dialogs = dialogs;
-        obo.setCallback(()=>{
+        obo.setCallback(() => {
             node.destroy();
             this.ff.setBlockInputCallback(null);
-           
+
             fCallback();
         });
-        this.ff.setBlockInputCallback(()=>{
+        this.ff.setBlockInputCallback(() => {
             obo.jump();
         });
         obo._start();
     }
 
-    private startFight1(){
+    private startFight1() {
         this.addMark();
         // this.moveTo();
-        if(this.isBoss){
+        if (this.isBoss) {
             this.ff.flushHP(this.mMonster[0]);
         }
-        if(this.countDown != -1){
+        if (this.countDown != -1) {
             this.ff.mCountDown.startCountDown(this.countDown);
         }
         cc.tween(this).sequence(
             cc.delayTime(0.6),
-            cc.callFunc(()=>{
+            cc.callFunc(() => {
                 this.playSkill(1);
                 this.playSkill(2);
                 this.playSkill(3);
             }),
             cc.delayTime(1.5),
-            cc.callFunc(()=>{
+            cc.callFunc(() => {
                 this.ff.pauseSprite(false);
                 this.ff.mBlockInputEvents.active = false;
 
@@ -239,7 +248,7 @@ export default class FFenceTrigger extends cc.Component {
                     let nodes = element.children;
                     nodes.forEach(tmp => {
                         let spine = tmp.getComponent(sp.Skeleton);
-                        if(spine){
+                        if (spine) {
                             spine.setAnimation(0, 'close', false);
                         }
                     });
@@ -252,7 +261,7 @@ export default class FFenceTrigger extends cc.Component {
         ).start()
     }
     //添加怪物标记
-    private addMark(){
+    private addMark() {
         for (let i = 0; i < this.mMonster.length; i++) {
             const element = this.mMonster[i];
             let node = element.addActiveIcon();
@@ -260,17 +269,17 @@ export default class FFenceTrigger extends cc.Component {
         }
     }
 
-    private actionMark(node:cc.Node){
+    private actionMark(node: cc.Node) {
         node.scale = 0;
         cc.tween(node).sequence(
             cc.delayTime(1),
-            cc.scaleTo(0.2,1.2,1.2),
-            cc.scaleTo(0.2,0.9,0.9),
-            cc.scaleTo(0.2,1.1,1.1),
-            cc.scaleTo(0.2,0.9,0.9),
-            cc.scaleTo(0.2,1.1,1.1),
-            cc.scaleTo(0.2,1,1),
-            cc.blink(1,3),
+            cc.scaleTo(0.2, 1.2, 1.2),
+            cc.scaleTo(0.2, 0.9, 0.9),
+            cc.scaleTo(0.2, 1.1, 1.1),
+            cc.scaleTo(0.2, 0.9, 0.9),
+            cc.scaleTo(0.2, 1.1, 1.1),
+            cc.scaleTo(0.2, 1, 1),
+            cc.blink(1, 3),
             cc.fadeOut(1.5),
             // cc.spawn(
             //     cc.blink(2,5),
@@ -280,8 +289,8 @@ export default class FFenceTrigger extends cc.Component {
         ).start();
     }
 
-    private moveCamera(finishCallback:()=>void){
-        if(!this.mCameraPos){
+    private moveCamera(node: cc.Node, finishCallback: () => void) {
+        if (!this.mCameraPos) {
             finishCallback();
             return;
         }
@@ -290,12 +299,11 @@ export default class FFenceTrigger extends cc.Component {
 
         let pos = cc.v2();
         let winsize = cc.winSize;
-        pos.x = this.node.x + this.mCameraPos.x-winsize.width/2;
-        pos.y = this.node.y + this.mCameraPos.y-winsize.height/2;
-
+        pos.x = node.x + this.mCameraPos.x - winsize.width / 2;
+        pos.y = node.y + this.mCameraPos.y - winsize.height / 2;
         cc.tween(camera.node).sequence(
-            cc.moveTo(1,pos),
-            cc.callFunc(()=>{
+            cc.moveTo(1, pos),
+            cc.callFunc(() => {
                 finishCallback();
             })
         ).start()
@@ -304,84 +312,85 @@ export default class FFenceTrigger extends cc.Component {
      * 移动伙伴
      * @param sprite 
      */
-    private moveTo(){
+    private moveTo() {
         let ffs = this.ff.getGroupBy(GroupType.A);
         for (let i = 0; i < ffs.length; i++) {
             const element = ffs[i];
-            if(element){
+            if (element) {
                 // element.setRuning(false);
                 // element.setDir({x:0,y:0});
-                element.playAction(SpriteActionType.run,true)
+                element.playAction(SpriteActionType.run, true)
                 let attrData = element.attrData;
                 let pos = cc.v2();
-                if(attrData.post == 3){
-                    pos.x = this.node.x + this.mInitB.x + CMath.getRandom(-this.mInitB.width,this.mInitB.width);
-                    pos.y = this.node.y + this.mInitB.y+ CMath.getRandom(-this.mInitB.height,this.mInitB.height);
-                }else{
-                    pos.x = this.node.x + this.mInitA.x + CMath.getRandom(-this.mInitA.width,this.mInitA.width);
-                    pos.y = this.node.y + this.mInitA.y+ CMath.getRandom(-this.mInitA.height,this.mInitA.height);
+                if (attrData.post == 3) {
+                    pos.x = this.node.x + this.mInitB.x + CMath.getRandom(-this.mInitB.width, this.mInitB.width);
+                    pos.y = this.node.y + this.mInitB.y + CMath.getRandom(-this.mInitB.height, this.mInitB.height);
+                } else {
+                    pos.x = this.node.x + this.mInitA.x + CMath.getRandom(-this.mInitA.width, this.mInitA.width);
+                    pos.y = this.node.y + this.mInitA.y + CMath.getRandom(-this.mInitA.height, this.mInitA.height);
                 }
-    
+
                 cc.tween(element.node).sequence(
-                    cc.moveTo(0.5,pos),
-                    cc.callFunc(()=>{
-                        element.playAction(SpriteActionType.stand,true);
+                    cc.moveTo(0.5, pos),
+                    cc.callFunc(() => {
+                        element.playAction(SpriteActionType.stand, true);
                     })
                 ).start();
             }
-           
+
         }
     }
 
-    public removeCallback(f:FSprite){
+    public removeCallback(f: FSprite) {
         for (let i = 0; i < this.mMonster.length; i++) {
             const element = this.mMonster[i];
-            if(element == f){
-                this.mMonster.splice(i,1);
+            if (element == f) {
+                this.mMonster.splice(i, 1);
                 break;
             }
         }
-        if(this.mMonster.length <= 0){
-            this.mIndex ++
-            if(this.mIndex < this.groupMonster.length){
+        if (this.mMonster.length <= 0) {
+            this.mIndex++
+            if (this.mIndex < this.groupMonster.length) {
                 this.mMonster = this.groupMonster[this.mIndex]
                 this.playAppear()
-            }else{
+            } else {
                 for (let i = 0; i < this.mFenceTrigger.length; i++) {
                     const element = this.mFenceTrigger[i];
                     // element.active = false;
                     this.playCancelFence(element);
                 }
                 this.ff.regRemoveCallback(null);
-    
                 //主角减速等待伙伴
                 // let t1 = this.ff.mainSprite.SPEED_WALK;
                 // let t2 = this.ff.mainSprite.SPEED_RUN;
-    
+
                 // let mainFSprite = this.ff.mainSprite;
                 // mainFSprite.SPEED_WALK = 100;
                 // mainFSprite.SPEED_RUN = 100;
                 this.ff.mainSprite.setPause(true);
                 cc.tween(this.node).sequence(
                     cc.delayTime(0.5),
-                    cc.callFunc(()=>{
+                    cc.callFunc(() => {
                         this.ff.mainSprite.setPause(false);
                     })
                 ).start()
+
+                this.checkOpen();
             }
 
-            
+
 
         }
     }
     /**
      * 播放怪物出现
      */
-    private playAppear(){
+    private playAppear() {
         for (let i = 0; i < this.mMonster.length; i++) {
             const element = this.mMonster[i];
             element.node.active = true
-            if(this.mAppear){
+            if (this.mAppear) {
                 let node = cc.instantiate(this.mAppear)
                 node.parent = element.node
                 node.group = element.node.group
@@ -391,18 +400,18 @@ export default class FFenceTrigger extends cc.Component {
                     element.isActive = true
                 });
                 spine.setAnimation(0, 'animation', false);
-            }else{
+            } else {
                 element.isActive = true
             }
-            
+
         }
 
     }
     /**
      * 播放消失动画
      */
-    private playCancelFence(node:cc.Node){
-        if(this.countDown != -1){
+    private playCancelFence(node: cc.Node) {
+        if (this.countDown != -1) {
             this.ff.mCountDown.stopCountDown();
         }
 
@@ -410,11 +419,11 @@ export default class FFenceTrigger extends cc.Component {
         let count = 0;
         nodes.forEach(element => {
             let spine = element.getComponent(sp.Skeleton);
-            if(spine){
-                spine.setCompleteListener(()=>{
+            if (spine) {
+                spine.setCompleteListener(() => {
                     element.active = false;
-                    count ++;
-                    if(count >= nodes.length){
+                    count++;
+                    if (count >= nodes.length) {
                         node.active = false;
                     }
                 });
@@ -427,28 +436,28 @@ export default class FFenceTrigger extends cc.Component {
      * @param sprite 
      * @param path 
      */
-    private playSkill(id){
-        cc.resources.load('prefab/role/skills/skills_'+id, cc.Prefab, (err, prefab:cc.Prefab) =>{
-            if(err){
+    private playSkill(id) {
+        cc.resources.load('prefab/role/skills/skills_' + id, cc.Prefab, (err, prefab: cc.Prefab) => {
+            if (err) {
                 cc.error(err);
-            }else{
+            } else {
                 let fss = this.ff.getGroupBy(GroupType.A);
                 for (let i = 0; i < fss.length; i++) {
                     const element = fss[i];
-                    if(element){
+                    if (element) {
                         let node = cc.instantiate(prefab);
                         node.parent = element.node;
                         node.zIndex = 9999;
                         let spine = node.getComponent(sp.Skeleton);
-                        if(id != 3){
-                            spine.setCompleteListener(()=>{
-                                    node.destroy();
+                        if (id != 3) {
+                            spine.setCompleteListener(() => {
+                                node.destroy();
                             });
-                        }else{
+                        } else {
                             element.hasDun = true;
                             cc.tween(node).sequence(
                                 cc.delayTime(10),
-                                cc.callFunc(()=>{
+                                cc.callFunc(() => {
                                     element.hasDun = false
                                 }),
                                 cc.destroySelf()
@@ -457,8 +466,42 @@ export default class FFenceTrigger extends cc.Component {
                     }
                 }
             }
-        } );
+        });
     }
 
 
+    private checkOpen() {
+        //检查其它开关是否打开
+        if (!this.mFenceTrigger2.length) return
+        this.ff.pauseSprite(true);
+        this.moveCamera(this.mFenceTrigger2[0], () => {
+            cc.tween(this.node).sequence(
+                cc.callFunc(() => {
+                    for (let i = 0; i < this.mFenceTrigger2.length; i++) {
+                        const element = this.mFenceTrigger2[i];
+                        this.showFence(element, "open");
+                    }
+                }),
+                cc.delayTime(1),
+                cc.callFunc(() => {
+                    for (let i = 0; i < this.mFenceTrigger2.length; i++) {
+                        const element = this.mFenceTrigger2[i];
+                        element.getComponent(cc.PhysicsBoxCollider).enabled = false;
+                    }
+                    this.ff.pauseSprite(false);
+                })
+            ).start();
+        })
+    }
+    private showFence(element, action) {
+        let nodes = element.children;
+        for (let i = 0; i < nodes.length; i++) {
+            const element = nodes[i];
+            let spine: sp.Skeleton = element.getComponent(sp.Skeleton);
+            if (spine) {
+                spine.setAnimation(0, action, false);
+            }
+        }
+    }
+
 }

+ 1 - 0
assets/Script/game/fight/evnet/altar/FAltarGear.ts

@@ -53,6 +53,7 @@ export default class FAltarGear extends cc.Component {
         let ff = this.map.ff;
         ff.pauseSprite(true);
         this.moveCamera(() => {
+            this.node.zIndex = -9999;
             let nodes = this.node.children;
             nodes.forEach(element => {
                 let spine = element.children[0].getComponent(sp.Skeleton);

BIN
assets/resources/element_spine/ZA0105.png


+ 36 - 0
assets/resources/element_spine/ZA0105.png.meta

@@ -0,0 +1,36 @@
+{
+  "ver": "2.3.5",
+  "uuid": "0ff0f492-7c85-49b5-abcf-28313d406e4e",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "width": 32,
+  "height": 64,
+  "platformSettings": {},
+  "subMetas": {
+    "ZA0105": {
+      "ver": "1.0.4",
+      "uuid": "990a98b9-898e-4977-b44f-4d68be19fb65",
+      "rawTextureUuid": "0ff0f492-7c85-49b5-abcf-28313d406e4e",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 32,
+      "height": 64,
+      "rawWidth": 32,
+      "rawHeight": 64,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

+ 12 - 0
assets/resources/element_spine/ZA105.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "10dd2548-21f4-4369-b382-c7371b025f7f",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 176 - 0
assets/resources/prefab/element/JG0108.prefab

@@ -0,0 +1,176 @@
+[
+  {
+    "__type__": "cc.Prefab",
+    "_name": "",
+    "_objFlags": 0,
+    "_native": "",
+    "data": {
+      "__id__": 1
+    },
+    "optimizationPolicy": 0,
+    "asyncLoadAssets": false,
+    "readonly": false
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "dici",
+    "_objFlags": 0,
+    "_parent": null,
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 2
+      },
+      {
+        "__id__": 3
+      },
+      {
+        "__id__": 4
+      }
+    ],
+    "_prefab": {
+      "__id__": 5
+    },
+    "_opacity": 255,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 32,
+      "height": 64
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.4
+    },
+    "_trs": {
+      "__type__": "TypedArray",
+      "ctor": "Float64Array",
+      "array": [
+        0,
+        0,
+        0,
+        0,
+        0,
+        0,
+        1,
+        2.1,
+        2.1,
+        2
+      ]
+    },
+    "_eulerAngles": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_skewX": 0,
+    "_skewY": 0,
+    "_is3DNode": false,
+    "_groupIndex": 1,
+    "groupIndex": 1,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.Sprite",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_materials": [
+      {
+        "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+      }
+    ],
+    "_srcBlendFactor": 770,
+    "_dstBlendFactor": 771,
+    "_spriteFrame": {
+      "__uuid__": "990a98b9-898e-4977-b44f-4d68be19fb65"
+    },
+    "_type": 0,
+    "_sizeMode": 1,
+    "_fillType": 0,
+    "_fillCenter": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.RigidBody",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_type": 0,
+    "_allowSleep": true,
+    "_gravityScale": 0,
+    "_linearDamping": 0,
+    "_angularDamping": 0,
+    "_linearVelocity": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_angularVelocity": 0,
+    "_fixedRotation": false,
+    "enabledContactListener": true,
+    "bullet": false,
+    "awakeOnLoad": false,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PhysicsBoxCollider",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "tag": 1,
+    "_density": 8,
+    "_sensor": true,
+    "_friction": 0,
+    "_restitution": 0,
+    "body": null,
+    "_offset": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 6.6
+    },
+    "_size": {
+      "__type__": "cc.Size",
+      "width": 32,
+      "height": 64
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__uuid__": "13452eaf-a0d0-4b0a-82d2-f5fc7cf793bb"
+    },
+    "fileId": "",
+    "sync": false
+  }
+]

+ 8 - 0
assets/resources/prefab/element/JG0108.prefab.meta

@@ -0,0 +1,8 @@
+{
+  "ver": "1.2.9",
+  "uuid": "13452eaf-a0d0-4b0a-82d2-f5fc7cf793bb",
+  "optimizationPolicy": "AUTO",
+  "asyncLoadAssets": false,
+  "readonly": false,
+  "subMetas": {}
+}

+ 1 - 1
assets/resources/prefab/element/JG0109.prefab.meta

@@ -1,6 +1,6 @@
 {
   "ver": "1.2.9",
-  "uuid": "13452eaf-a0d0-4b0a-82d2-f5fc7cf793bb",
+  "uuid": "45502707-7b13-4ee2-934a-1eaf3254b1c1",
   "optimizationPolicy": "AUTO",
   "asyncLoadAssets": false,
   "readonly": false,

+ 8 - 8
assets/resources/prefab/element/JG0113.prefab

@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "JG0124",
+    "_name": "JG0113",
     "_objFlags": 0,
     "_parent": null,
     "_children": [
@@ -46,8 +46,8 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 0,
-      "height": 0
+      "width": 32,
+      "height": 32
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -58,8 +58,8 @@
       "__type__": "TypedArray",
       "ctor": "Float64Array",
       "array": [
-        0,
-        0,
+        1694.97,
+        737.685,
         0,
         0,
         0,
@@ -222,7 +222,7 @@
     "_fixedRotation": false,
     "enabledContactListener": true,
     "bullet": false,
-    "awakeOnLoad": true,
+    "awakeOnLoad": false,
     "_id": ""
   },
   {
@@ -235,7 +235,7 @@
     "_enabled": true,
     "tag": 0,
     "_density": 1,
-    "_sensor": false,
+    "_sensor": true,
     "_friction": 0.2,
     "_restitution": 0,
     "body": null,
@@ -259,7 +259,7 @@
       "__id__": 1
     },
     "_enabled": true,
-    "goodId": 2001,
+    "goodId": 2002,
     "_id": ""
   },
   {

+ 2 - 2
assets/resources/prefab/element/JG0117.prefab

@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "JG0102",
+    "_name": "JG0117",
     "_objFlags": 0,
     "_parent": null,
     "_children": [],
@@ -199,7 +199,7 @@
       "__id__": 1
     },
     "asset": {
-      "__uuid__": "e18cbf3b-5ab8-4c87-871a-a2c51ce55790"
+      "__uuid__": "2777c629-901f-467d-b9c5-838129207240"
     },
     "fileId": "",
     "sync": false

+ 199 - 0
assets/resources/prefab/element/ZA0103.prefab

@@ -0,0 +1,199 @@
+[
+  {
+    "__type__": "cc.Prefab",
+    "_name": "",
+    "_objFlags": 0,
+    "_native": "",
+    "data": {
+      "__id__": 1
+    },
+    "optimizationPolicy": 0,
+    "asyncLoadAssets": false,
+    "readonly": false
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "tree",
+    "_objFlags": 0,
+    "_parent": null,
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 2
+      },
+      {
+        "__id__": 3
+      },
+      {
+        "__id__": 4
+      },
+      {
+        "__id__": 5
+      }
+    ],
+    "_prefab": {
+      "__id__": 6
+    },
+    "_opacity": 255,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 34,
+      "height": 44.69
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_trs": {
+      "__type__": "TypedArray",
+      "ctor": "Float64Array",
+      "array": [
+        0,
+        0,
+        0,
+        0,
+        0,
+        0,
+        1,
+        2,
+        2,
+        2
+      ]
+    },
+    "_eulerAngles": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_skewX": 0,
+    "_skewY": 0,
+    "_is3DNode": false,
+    "_groupIndex": 1,
+    "groupIndex": 1,
+    "_id": ""
+  },
+  {
+    "__type__": "sp.Skeleton",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_materials": [
+      {
+        "__uuid__": "7afd064b-113f-480e-b793-8817d19f63c3"
+      }
+    ],
+    "paused": false,
+    "defaultSkin": "default",
+    "defaultAnimation": "",
+    "_preCacheMode": 0,
+    "_cacheMode": 0,
+    "loop": true,
+    "premultipliedAlpha": true,
+    "timeScale": 1,
+    "_accTime": 0,
+    "_playCount": 0,
+    "_frameCache": null,
+    "_curFrame": null,
+    "_skeletonCache": null,
+    "_animationName": "",
+    "_animationQueue": [],
+    "_headAniInfo": null,
+    "_playTimes": 0,
+    "_isAniComplete": true,
+    "_N$skeletonData": {
+      "__uuid__": "effa6889-0b4c-4f72-9a43-2fc0a1e776c8"
+    },
+    "_N$_defaultCacheMode": 0,
+    "_N$debugSlots": false,
+    "_N$debugBones": false,
+    "_N$debugMesh": false,
+    "_N$useTint": false,
+    "_N$enableBatch": false,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.RigidBody",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_type": 0,
+    "_allowSleep": true,
+    "_gravityScale": 1,
+    "_linearDamping": 0,
+    "_angularDamping": 0,
+    "_linearVelocity": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_angularVelocity": 0,
+    "_fixedRotation": false,
+    "enabledContactListener": true,
+    "bullet": false,
+    "awakeOnLoad": true,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PhysicsBoxCollider",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "tag": 104,
+    "_density": 1,
+    "_sensor": true,
+    "_friction": 0.2,
+    "_restitution": 0,
+    "body": null,
+    "_offset": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 12
+    },
+    "_size": {
+      "__type__": "cc.Size",
+      "width": 34,
+      "height": 44
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "60ff7xlztpPIaYzRCAOl6BJ",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
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+    "_enabled": true,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__uuid__": "9ae25294-b58f-4060-a268-785d5e039fd2"
+    },
+    "fileId": "",
+    "sync": false
+  }
+]

+ 8 - 0
assets/resources/prefab/element/ZA0103.prefab.meta

@@ -0,0 +1,8 @@
+{
+  "ver": "1.2.9",
+  "uuid": "9ae25294-b58f-4060-a268-785d5e039fd2",
+  "optimizationPolicy": "AUTO",
+  "asyncLoadAssets": false,
+  "readonly": false,
+  "subMetas": {}
+}

File diff suppressed because it is too large
+ 16029 - 4615
assets/resources/prefab/map/map1.prefab


+ 448 - 0
assets/resources/prefab/map/monster2.prefab

@@ -0,0 +1,448 @@
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+    "_name": "",
+    "_objFlags": 0,
+    "_native": "",
+    "data": {
+      "__id__": 1
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+    "optimizationPolicy": 0,
+    "asyncLoadAssets": false,
+    "readonly": false
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+    "_name": "monster2",
+    "_objFlags": 0,
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+      "height": 600
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+    "_anchorPoint": {
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+    "_objFlags": 0,
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+    "_enabled": true,
+    "_materials": [
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+    "_srcBlendFactor": 770,
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+    "_spriteFrame": null,
+    "_type": 0,
+    "_sizeMode": 1,
+    "_fillType": 0,
+    "_fillCenter": {
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+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.RigidBody",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_type": 0,
+    "_allowSleep": true,
+    "_gravityScale": 1,
+    "_linearDamping": 0,
+    "_angularDamping": 0,
+    "_linearVelocity": {
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+      "x": 0,
+      "y": 0
+    },
+    "_angularVelocity": 0,
+    "_fixedRotation": true,
+    "enabledContactListener": true,
+    "bullet": false,
+    "awakeOnLoad": true,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PhysicsBoxCollider",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
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+    },
+    "_enabled": true,
+    "tag": 0,
+    "_density": 1,
+    "_sensor": true,
+    "_friction": 0.2,
+    "_restitution": 0,
+    "body": null,
+    "_offset": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_size": {
+      "__type__": "cc.Size",
+      "width": 800,
+      "height": 600
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "aa67cinkn1NAahhotVQTywj",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
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+    },
+    "_enabled": true,
+    "mInitA": {
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+    },
+    "mInitB": {
+      "__id__": 2
+    },
+    "mCameraPos": {
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+    },
+    "mAppear": {
+      "__uuid__": "015ac756-d9c4-4e86-9b25-0df561edf635"
+    },
+    "mFenceTrigger": [
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+      null
+    ],
+    "mMonster1": [
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+      null
+    ],
+    "mMonster2": [
+      null,
+      null,
+      null
+    ],
+    "mMonster3": [],
+    "mMonster4": [],
+    "mMonster5": [],
+    "mMapDialog": {
+      "__uuid__": "004b58bd-79fd-43fd-91d3-fda0f9f4f1c5"
+    },
+    "text": [
+      "1|看什么看,没见过这么飘逸的发型么?我是树界第一大帅哥",
+      "-1|你当我是眼瞎么?",
+      "1|小丫头不要给脸不要脸"
+    ],
+    "isBoss": false,
+    "countDown": -1,
+    "_id": ""
+  },
+  {
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+    "root": {
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+    "asset": {
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+    },
+    "fileId": "",
+    "sync": false
+  }
+]

+ 8 - 0
assets/resources/prefab/map/monster2.prefab.meta

@@ -0,0 +1,8 @@
+{
+  "ver": "1.2.9",
+  "uuid": "d2d2cbe3-4b99-414c-869c-f9a78a80e252",
+  "optimizationPolicy": "AUTO",
+  "asyncLoadAssets": false,
+  "readonly": false,
+  "subMetas": {}
+}

+ 3 - 3
assets/resources/prefab/role/1002.prefab

@@ -3239,10 +3239,10 @@
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     "_offset": {
       "__type__": "cc.Vec2",
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-      "y": 40
+      "x": 1,
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     },
-    "_radius": 30,
+    "_radius": 25,
     "_id": ""
   },
   {

+ 17 - 13
local/local.json

@@ -3,9 +3,7 @@
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