@@ -20,12 +20,17 @@ export default class AIPet extends AIBase {
onLoad() {
super.onLoad();
- this.speed = 100;
+ this.speed = 300;
this.sprite.SPEED_WALK = this.speed;
this.addSkill()
}
public addSkill() {
let skillFixed: SkillFixed = this.node.addComponent(SkillFixed)
+ skillFixed.count = 1;
+ skillFixed.time = 0;
+ skillFixed.btime = 1;
+ skillFixed.CD = 800;
+
cc.resources.load('prefab/bullet/' + this.sprite.attrData.bullet, cc.Prefab, (err, prefab: cc.Prefab) => {
if (err) {
cc.error(err);
@@ -78,7 +83,7 @@ export default class AIPet extends AIBase {
} else {
- this.walk(300);
+ // this.walk(300);